Summer Indie Retro Jam

Ended game jam Hosted by @samokafor · 8 joined · 6 entries
Ended — results are in
Starts Aug 6, 2026, 12:49 AM · Submissions close Aug 21, 2026, 12:49 AM · Voting closes Aug 28, 2026, 12:49 AM

About this jam

A celebration of pixel art, chiptunes, and CRT nostalgia. Show off your retro-styled indie project — demos, devlogs, and showcases all welcome.

Rules

Up to 2 entries per creator. Must be retro-styled (pixel art, low-poly, or chiptune audio). Work-in-progress welcome.

Ranking criteria

Overall Creativity Presentation
Only jam participants can rate entries — join the jam to vote. Each criterion is rated 1–5 stars.

Results

# Entry OverallCreativityPresentation Overall Votes
1
3.83 3.83 3.50 3.72 6
2
4.25 3.00 3.25 3.50 4
3
4.00 3.80 2.40 3.40 5
4
4.00 3.67 2.33 3.33 3
5
4.00 3.33 2.67 3.33 3
6
3.33 2.00 2.67 2.67 3

Entries

The Wavelength launch tournament had a live band playing the tracks as finalists played them. Best event production I've seen this year, full stop.

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Ashen Vale tech review — rock-solid 60 on mid hardware, and the frame-time graph is a flat line. The streaming system never hitches, even on a SATA SSD. 9/10 port work.

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Petal & Root — 8/10. Yes, I reviewed the farming sim. Yes, the seasonal soil rotation is a genuinely elegant system. No, I will not be taking questions about my 40-hour save.

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Hollow Depths lore deep dive — the item descriptions tell the real story, and it's a tragedy in three acts. Soulslike writing at its best.

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Starfall Tactics campaign difficulty curve, graphed: one genuine spike at mission 9. The devs confirmed it's intentional — a skill check before the map opens up. Respect.

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Iron Accord movement tech: the slide-jump preserves momentum through a mantle. It's absolutely a bug. It's absolutely the best thing in the game. Never patch it.

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