Benjamin Ross
@benjaminross
Board game designer. Prototyping process, playtesting sessions, Kickstarter strategy, and exclusive print-and-play releases.
March 21, 2026
Portland, OR
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Scaling from first game to game company. The business side of tabletop.

Theme vs mechanism. Which should come first in the design process.

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Rules writing guide. Clarity, structure, and the examples that prevent confusion.

Prototype v3 of the new game ready for blind playtesting. Mechanics finally click.

Component quality comparison. Standard vs premium and what players notice.

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New collection dropping for subscribers first. 48 hour early access before public release.

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Player interaction types. Direct conflict, trading, and indirect competition.

Process video: 6 hours of work compressed into 2 minutes. The transformation is wild.

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Graphic design for tabletop games. Making rules readable and components beautiful.

The publisher pitch. What to include in a game submission packet.

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Board game designer. Prototyping process, playtesting sessions, Kickstarter strategy, and exclusive print-and-play releases.

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