Benjamin Ross
@benjaminross
Board game designer. Prototyping process, playtesting sessions, Kickstarter strategy, and exclusive print-and-play releases.
May 9, 2026
Portland, OR
Subscription
Subscriptions bundles

Commission piece finished. My client cried when they saw it. That's why I do this.

Subscribe to see this content

Subscribe to @benjaminross to unlock all their posts

Login to Subscribe

Manufacturing overview. Getting your game produced in China or locally.

Component quality comparison. Standard vs premium and what players notice.

Work in progress. This piece has been fighting me all week but I think we're finally friends.

More info Show less
Subscribe to see this content

Subscribe to @benjaminross to unlock all their posts

Login to Subscribe

Box design and shelf presence. First impressions in the retail environment.

Digital prototyping with Tabletop Simulator. Testing before physical production.

Process video: 6 hours of work compressed into 2 minutes. The transformation is wild.

More info Show less
Subscribe to see this content

Subscribe to @benjaminross to unlock all their posts

Login to Subscribe

Exclusive: Full playtest session recorded. Watch 4 players try the new prototype.

Kickstarter campaign breakdown. Funding goals, stretch goals, and backer communication.

More info Show less

The publisher pitch. What to include in a game submission packet.

Subscribe to see this content

Subscribe to @benjaminross to unlock all their posts

Login to Subscribe
Loading...
About

Board game designer. Prototyping process, playtesting sessions, Kickstarter strategy, and exclusive print-and-play releases.

22
Posts
196
Followers
184
Following