Commission piece finished. My client cried when they saw it. That's why I do this.
Commission piece finished. My client cried when they saw it. That's why I do this.
Manufacturing overview. Getting your game produced in China or locally.
Component quality comparison. Standard vs premium and what players notice.
Work in progress. This piece has been fighting me all week but I think we're finally friends.
More info Show lessBox design and shelf presence. First impressions in the retail environment.
Digital prototyping with Tabletop Simulator. Testing before physical production.
Process video: 6 hours of work compressed into 2 minutes. The transformation is wild.
More info Show lessExclusive: Full playtest session recorded. Watch 4 players try the new prototype.
Kickstarter campaign breakdown. Funding goals, stretch goals, and backer communication.
More info Show lessThe publisher pitch. What to include in a game submission packet.