Scaling from first game to game company. The business side of tabletop.
Scaling from first game to game company. The business side of tabletop.
Theme vs mechanism. Which should come first in the design process.
Rules writing guide. Clarity, structure, and the examples that prevent confusion.
Prototype v3 of the new game ready for blind playtesting. Mechanics finally click.
Component quality comparison. Standard vs premium and what players notice.
New collection dropping for subscribers first. 48 hour early access before public release.
More info Show lessPlayer interaction types. Direct conflict, trading, and indirect competition.
Process video: 6 hours of work compressed into 2 minutes. The transformation is wild.
More info Show lessGraphic design for tabletop games. Making rules readable and components beautiful.
The publisher pitch. What to include in a game submission packet.