Benjamin Ross
@benjaminross
Board game designer. Prototyping process, playtesting sessions, Kickstarter strategy, and exclusive print-and-play releases.
July 10, 2026
Portland, OR
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Box design and shelf presence. First impressions in the retail environment.

Player interaction types. Direct conflict, trading, and indirect competition.

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Card game vs board game design. The different constraints and freedoms.

My game collection. The designs that inspire my own work.

Theme vs mechanism. Which should come first in the design process.

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Kickstarter campaign breakdown. Funding goals, stretch goals, and backer communication.

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Convention strategy. Demoing your game at Gen Con and Essen.

Playtesting methodology. How I structure sessions and collect useful feedback.

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Work in progress. This piece has been fighting me all week but I think we're finally friends.

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Subscriber exclusive: Print-and-play release. New game, subscribers get it first.

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About

Board game designer. Prototyping process, playtesting sessions, Kickstarter strategy, and exclusive print-and-play releases.

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