Benjamin Ross
@benjaminross
Board game designer. Prototyping process, playtesting sessions, Kickstarter strategy, and exclusive print-and-play releases.
June 21, 2026
Portland, OR
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Rules writing guide. Clarity, structure, and the examples that prevent confusion.

Process video: 6 hours of work compressed into 2 minutes. The transformation is wild.

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Scaling from first game to game company. The business side of tabletop.

Prototype v3 of the new game ready for blind playtesting. Mechanics finally click.

New collection dropping for subscribers first. 48 hour early access before public release.

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Box design and shelf presence. First impressions in the retail environment.

Art supply haul and honest review. Some of these were not worth the hype.

Theme vs mechanism. Which should come first in the design process.

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Convention strategy. Demoing your game at Gen Con and Essen.

Game balance math. The spreadsheet system that catches broken strategies.

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Board game designer. Prototyping process, playtesting sessions, Kickstarter strategy, and exclusive print-and-play releases.

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